I’m always worried when developers port their games from the original platform to a new one. Console to PC, PC to Mac, console to mobile; whatever the case, the results usually suck (especially Mac ports). The new platform rarely gets the same support or attention as the original, and the ported game usually runs much slower because it’s running through some sort of emulator like Wine or DOSbox.
Bastion is an action RPG in which you are put in control of a character named “The Kid”. An apocalyptic event has occurred in the near past and it’s your job to “make things right” by collecting various items throughout the game world. There are several mini-game challenges that help build proficiency with the different weapon types that are introduced, but you’ll spend most of your time running through the levels, killing monsters.
Gameplay is straight-forward and seems to be a mix of equal parts Zelda and Fallout; it’s hack, and slash, and shoot. Weapons, skills, and even the buildings at your home-base can be upgraded as your character levels up.
Variety can be added to combat by mixing up different sets of weapons to match the fighting style you prefer. My preferred kit was the machine gun and a blow torch, whereas one of my friends liked using the pole-arm and a sniper rifle.
Bastion originally debuted on Xbox Live Arcade and was built around the Xbox controller. The crew at Supergiant have done an excellent job in revamping the control scheme for a touch device. The controls are intuitive, frustration-free, and fun.
If I were to choose one word to describe the game, it would be “polished”. The art design, music (seriously, this is one of the best game soundtracks… ever.), narration, and controls are all top-notch and draw you into the game. Played on the iPad with a set of good head phones, the gaming experience is more intimate than on a TV screen or computer monitor, more akin to reading a good book. This is where I think the iOS port improves upon the original. It’s a more personal experience.
Pricing & availability
The one area of the game that falls short of the rest is the story, which is oddly something that many critics have praised. Compared to a game like Braid (or literally any decent book), the narrative is a tad generic and falls apart toward the end of game. If you come away from the game thinking “that was profound”, I recommend reading Nassim Nicholas Taleb’s The Black Swan as a comparison of something that’s truly thought-provoking.
None of this stopped me from pulling out my guitar and learning all the songs from the soundtrack though.