Can $20 apps survive in the iTunes App Store?

xcomRecently, I was looking at the new apps featured in the iTunes App Store and one got my immediate attention. It wasn’t for the name (I had never heard of it before) – it was for the price. The game was $19.99.

My immediate reaction was “Wow! That is never going to sell.” Then I looked at the company making it: 2K games, a reputable gaming company. I was intrigued. I used to buy their sports games for the Xbox. The game is XCOM:Enemy Unknown and the description describes it as a game that has come from the PC and console world. A search at Amazon.com shows the game costs about $30.

The app price brings an interesting situation to the App Store. Most apps are $4.99 and less, and many of those are just $0.99. Consumers are familiar with paying low prices for iOS apps, myself included.

Now there is a $19.99 app which is probably console quality available for the iPad. Will customers be willing to pay that much for an iOS game when other ported games are priced at much less? I bought LEGO Batman for $4.99 and it was just as good as any console game I have played. Would I have paid $19.99? Probably not. If apps start having a higher price tag, I (and probably many others) will start buying a lot fewer apps.

I am not saying every app should be $0.99. I’m just saying that higher prices will mean fewer sales in the long run. Developers should be able to charge what they feel is right for their apps. It is the consumer that will decide if the price is right in the long run.

XCOM already has over one thousand ratings in the App Store, and you cannot rate an app without buying it, so it is definitely selling. How much? I don’t know and probably never will.

This app could be the experiment that other companies have not been willing to take and it might be the app that changes app pricing of the future. If it sells well, other developers might start pricing their console quality apps at similar prices.

Screen Shot 92On a similar note, Knights of the Old Republic by Aspyr was recently released at $9.99. It is not $19.99, but $9.99 is a big jump in price from the $0.99 game. That is another game I have played (on the Xbox) and it is great. Is it worth $9.99 on the iPad? For me, the answer is no. This game was originally published in 2003 on the Xbox. That makes it ten years old. While it is a console quality game, and I game I would love for my iPad, I will not be paying $9.99 for a ten-year old game and a game I have already played. However, there are many people who will buy and have bought this game for the iPad already.

Could this be the end of the $0.99 app in App Store? Only time will tell, but this is an interesting experiment for the iTunes App Store and other mobile platforms too.