For the gamers out there, the thought of one of their most beloved gaming systems being unnecessary (gasp) is a virtual slap in the face. It’s easily accessible, relatively inexpensive, and opens our TVs up to the world of the internet. But when not playing video games, how much does Xbox Live’s capabilities really have to offer us? Despite the constant access to play your friends at weapon-to...
I’m a huge Nintendo fan, and have been since the 1980s. Nintendo gaming has given me an abundance of wonderful memories: from my first race on Super Mario Kart on the SNES, via Mario’s groundbreaking first 3D outing on the Nintendo 64, to the wow-factor of swinging a virtual tennis racket using the Wii Remote. I’m remained fiercely loyal to Nintendo over the years, and despite occasional fli...
Puzzle games are delicate creatures. They require a careful balance of difficulty: too easy and players get bored, too hard and players get frustrated. To grab the largest audience possible, most puzzle games steer towards “too easy”. Partly because the tuning is difficult, it’s rare to see new puzzle concepts (the other big reason is that designing puzzles is difficult in general). Develope...
The launch day for the new Nintendo Wii U saw my wife and I rush out to buy one like excited children. As committed Nintendo fans we had waited eagerly for our chance, and we were lucky enough to find one in the first shop we visited. With time off work booked in advance, specifically for this moment, we drove quickly home to get started. This article discusses our first month with the new console...
The recent explosion of indie game development has produced a ton of amazing games and has revived several older game styles like the side-scrolling platformer (VVVVV and Braid being good examples). Unfortunately, those of us who were fans of arcade shooters like R-Type and Raiden have been left mostly in the cold. Jamestown:Legend of the Lost Colony, an arcade-style shooter from Final Form Games,...
It’s no great secret that developers and publishers in the video game industry would like to see an end to the used games market. The reasons for this are obvious: while everybody gets paid when a game is bought brand new, no one involved in the process of actually making the games get paid when it’s bought and sold for a second time. However, there are several reasons why a healthy us...
I’m always worried when developers port their games from the original platform to a new one. Console to PC, PC to Mac, console to mobile; whatever the case, the results usually suck (especially Mac ports). The new platform rarely gets the same support or attention as the original, and the ported game usually runs much slower because it’s running through some sort of emulator like Wine or DOSbo...
Curiosity is not your average mobile game. It doesn’t tell you to knock down forts built by pigs, it doesn’t ask you to draw something, and it definitely doesn’t ask you to harvest a field. No, all that Curiosity asks is for you to answer one simple question: What’s inside the cube? This simplistic, mysterious game idea was conceived by the developer group 22Cans and the w...
Of all the benefits that technology has gifted us, an excuse to ignore our families during the holidays is perhaps the greatest. Historically, we relied on the warmth and cheer *cough* of our families and friends to get us through the cold winter season. But no more! Now we can bask in the warm glow of our LCD screen of choice, while huddling alone in a dark corner. This holiday season, I’ve...
Sometimes, kids can be the worst people to buy for. Because of their constant exposure to the media and marketing, their desires and wants change from one fad to another almost instantaneously and always at the most inopportune time. Of course, one can always go the route of buying them clothes (they grow up so fast, don’t they?), but before one resorts to this consider these “kid ...